[Data] life = 1000 power = 3000 attack = 100 defence = 100 fall.defence_up = 50 liedown.time = 60 airjuggle = 15 sparkno = 2 guard.sparkno = 40 KO.echo = 0 volume = 250 IntPersistIndex = 0 FloatPersistIndex = 40 [Size] xscale = 1 yscale = 1 ground.back = 20 ground.front = 18 air.back = 18 air.front = 11 height = 75 attack.dist = 160 proj.attack.dist = 90 proj.doscale = 0 head.pos = -3,-84 mid.pos = -7,-31 shadowoffset = -1 draw.offset = 0,0 [Velocity] walk.fwd = 1.5 walk.back = -1.0 run.fwd = 7,0 run.back = -5,-3.8 jump.neu = 0,-9.4 jump.back = -2.55 jump.fwd = 3 runjump.back = -2.55,-8.1 runjump.fwd = 6,-2 airjump.neu = 0,-8.1 airjump.back = -2.55 airjump.fwd = 2.5 [Movement] airjump.num = 0 airjump.height = 35 yaccel = .44 stand.friction = .85 crouch.friction = .82 ;---------------------------------------------------------------------------■勝利ポーズ ; 勝利ポーズ分岐 ;--------------------------------------------------------------------------- [Statedef 180] type = S ctrl = 0 [State 180, 1] type = ChangeState trigger1 = Time = 0 value = 181 + random%6 ;--------------------------------------------------------------------------- ;勝利1:腕を振り上げる。よっしゃ! ;--------------------------------------------------------------------------- [Statedef 181] type = S anim = 180 ctrl = 0 [State 181, 特殊効果];これが有効な間は次のラウンドへは進まない type = AssertSpecial trigger1 = Time = [0,80] flag = RoundNotOver ;現在のラウンドを過ぎない [State 181, 声を鳴らす] type = PlaySnd trigger1 = Time = 30 value = 4000,28 [State 181, 特殊効果] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;--------------------------------------------------------------------------- ;勝利2:息抜き ;--------------------------------------------------------------------------- [Statedef 182] type = S ctrl = 0 anim = 181 velset = 0,0 [State 182, 特殊効果];これが有効な間は次のラウンドへは進まない type = AssertSpecial trigger1 = Time = [0,200] flag = RoundNotOver ;現在のラウンドを過ぎない [State 182, 特殊効果] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;--------------------------------------------------------------------------- ;勝利3:正義は勝つ! ;--------------------------------------------------------------------------- [Statedef 183] type = S ctrl = 0 anim = 182 velset = 0,0 [State 183, 特殊効果];これが有効な間は次のラウンドへは進まない type = AssertSpecial trigger1 = Time = [0,200] flag = RoundNotOver ;現在のラウンドを過ぎない [State 183, 声を鳴らす] type = PlaySnd trigger1 = Time = 43 value = 4000,33 [State 183, 特殊効果] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;--------------------------------------------------------------------------- ;勝利4:正義は勝つ!・・てーのはベタかな? または 用があるときは〜 ;--------------------------------------------------------------------------- [Statedef 184] type = S ctrl = 0 anim = 183 + random%2 velset = 0,0 [State 184, 特殊効果];これが有効な間は次のラウンドへは進まない type = AssertSpecial trigger1 = Time = [0,350] flag = RoundNotOver ;現在のラウンドを過ぎない [State 184, 声を鳴らす] type = PlaySnd trigger1 = anim = 183 trigger1 = Time = 43 value = 4000,33 [State 184, 声を鳴らす] type = PlaySnd trigger1 = anim = 183 trigger1 = Time = 163 value = 4000,34 [State 184, 声を鳴らす] type = PlaySnd trigger1 = anim = 184 trigger1 = Time = 30 value = 4000,36 [State 184, 特殊効果] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;--------------------------------------------------------------------------- ;勝利5:あぁあ、大丈夫か? ;--------------------------------------------------------------------------- [Statedef 185] type = S ctrl = 0 anim = 186 velset = 0,0 [State 185, 特殊効果];これが有効な間は次のラウンドへは進まない type = AssertSpecial trigger1 = Time = [0,250] flag = RoundNotOver ;現在のラウンドを過ぎない [State 185, 声を鳴らす] type = PlaySnd trigger1 = Time = 80 value = 4000,35 [State 185, 特殊効果] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;--------------------------------------------------------------------------- ;勝利5:素顔でよっしゃ ;--------------------------------------------------------------------------- [Statedef 186] type = S ctrl = 0 anim = 185 velset = 0,0 [State 186, 特殊効果];これが有効な間は次のラウンドへは進まない type = AssertSpecial trigger1 = Time = [0,250] flag = RoundNotOver ;現在のラウンドを過ぎない [State 186, 声を鳴らす] type = PlaySnd trigger1 = Time = 70 value = 4000,28 [State 186, 効果表示];-----消えるメット type = Explod trigger1 = Animelemtime(2) = 0 anim = 6200 ID = 6200 pos = 0,0 postype = p1 vel = 0,0 scale = 1,1 facing = 1 sprpriority = 3 removeongethit = 1 [State 185, 特殊効果] type = NotHitBy trigger1 = 1 value = SCA time = 1 ;---------------------------------------------------------------------------■イントロ ; イントロ分岐 ;--------------------------------------------------------------------------- [Statedef 190] type = S ctrl = 0 ;anim = 190 velset = 0,0 sprpriority = -1 [State 190, 特殊効果];試合が開始するまではこのコントローラを使おう type = AssertSpecial trigger1 = 1 flag = Intro ;イントロの状態 [State 190,] type = varset trigger1 = time =0 V =23 value = 0 [State 190,];敵が 青水シンの時------------------------------ type = varset trigger1 = TeamMode = Single trigger1 = NumEnemy = 1 trigger1 = (EnemyNear,AuthorName = "yanagami") && (EnemyNear,Name = "y_shin") V =14 value = 1 [State 190, 1];青水シンのステートに。 type = ChangeState trigger1 = var(14) = 1 value = 6100 [State 190,];敵が カワイマンの時------------------------------ type = varset trigger1 = TeamMode = Single trigger1 = NumEnemy = 1 trigger1 = (EnemyNear,AuthorName = "33") && (EnemyNear,Name = "33_kawaiman") V =14 value = 2 [State 190, 1];カワイマンのステートに。 type = ChangeState trigger1 = var(14) = 2 value = 6110 [State 190,];笑顔で応対確定の時////////////////////////////////////// type = varset triggerall = TeamMode = Single triggerall = NumEnemy = 1 trigger1 = (EnemyNear,AuthorName = "Masukenpu-kun") && (EnemyNear,Name = "hasshie") V =14 value = 3 [State 190, 1];挨拶のステートへ。 type = ChangeState trigger1 = var(14) = 2 value = 191 ;////////////////////////////////////////////////////////////////////////// [State 190,];相手をみて強めに出る事が確定の時////////////////////////////// type = varset ;triggerall = TeamMode = Single ;triggerall = NumEnemy = 1 trigger1 = (EnemyNear,AuthorName = "Lord Sinistro") && (EnemyNear,Name = "Doomsday") trigger2 = (EnemyNear,AuthorName = "Scaner (Lincoln Ferreira Torres)") && (EnemyNear,Name = "Dracket") trigger3 = (EnemyNear,AuthorName = "mizukuraido") && (EnemyNear,Name = "Jurarus") trigger4 = (EnemyNear,AuthorName = "AIDUZZI") && (EnemyNear,Name = "Ella 2.5") trigger5 = (EnemyNear,AuthorName = "Andres Borghi") && (EnemyNear,Name = "Final") trigger6 = (EnemyNear,AuthorName = "Andres Borghi") && (EnemyNear,Name = "Hashi") trigger7 = (EnemyNear,AuthorName = "Masukenpu-kun") && (EnemyNear,Name = "Suave Dude") trigger8 = (EnemyNear,AuthorName = "(^o^)") && (EnemyNear,Name = "Birdie") trigger9 = (EnemyNear,AuthorName = "7ZIP") && (EnemyNear,Name = "BIRDIE") trigger10 = (EnemyNear,AuthorName = "souken") && (EnemyNear,Name = "guro") trigger11 = (EnemyNear,AuthorName = "Cyanide") && (EnemyNear,Name = "Blackheart") trigger12 = (EnemyNear,AuthorName = "tengu") && (EnemyNear,Name = "black_mwang95%") trigger13 = (EnemyNear,AuthorName = "MEGAlgish") && (EnemyNear,Name = "Akuma Syogun") trigger14 = (EnemyNear,AuthorName = "Kuro") && (EnemyNear,Name = "Keroro Gunsou") trigger15 = (EnemyNear,AuthorName = "ショクシュスキー&UJI") && (EnemyNear,Name = "Minotaur") trigger16 = (EnemyNear,AuthorName = "H") && (EnemyNear,Name = "kusaregedo") trigger17 = (EnemyNear,AuthorName = "FUJY") && (EnemyNear,Name = "Earth Quake") trigger18 = (EnemyNear,AuthorName = "sergeus") && (EnemyNear,Name = "ALIEN WARRIOR") trigger19 = (EnemyNear,AuthorName = "sergeus") && (EnemyNear,Name = "RAZOR CLAWS") trigger20 = (EnemyNear,AuthorName = "procyon") && (EnemyNear,Name = "Dark Warrior2") trigger21 = (EnemyNear,AuthorName = "n") && (EnemyNear,Name = "SLIME") trigger22 = (EnemyNear,AuthorName = "tengu") && (EnemyNear,Name = "kuromaru") trigger23 = (EnemyNear,AuthorName = "Sludge") && (EnemyNear,Name = "Abyss") trigger24 = (EnemyNear,AuthorName = "Gal129") && (EnemyNear,Name = "cvschang") trigger25 = (EnemyNear,AuthorName = "SNCT") && (EnemyNear,Name = "Ra_plant") trigger26 = (EnemyNear,AuthorName = "HARLEM HERO,The Pizzaman") && (EnemyNear,Name = "ZombieChaos") trigger27 = (EnemyNear,AuthorName = "mirror") && (EnemyNear,Name = "TairyoJigoku") trigger28 = (EnemyNear,AuthorName = "yarimusimaster") && (EnemyNear,Name = "YarimusiHIVE") trigger29 = (EnemyNear,AuthorName = "mtr&yarimusi") && (EnemyNear,Name = "Yarimusi") trigger30 = (EnemyNear,AuthorName = "itiniti") && (EnemyNear,Name = "chi Kung Fu Man") trigger31 = (EnemyNear,AuthorName = "anamochi") && (EnemyNear,Name = "DemonsWall") trigger32 = (EnemyNear,AuthorName = "anamochi") && (EnemyNear,Name = "nikukabe") trigger33 = (EnemyNear,AuthorName = "Elecbyte") && (EnemyNear,Name = "ripps") trigger34 = (EnemyNear,AuthorName = "UnKnown") && (EnemyNear,Name = "Hentai Man") trigger35 = (EnemyNear,AuthorName = "UnKnown") && (EnemyNear,Name = "Kaettekita HentaiMan") trigger36 = EnemyNear,Name = "shar-makai" trigger37 = (EnemyNear,AuthorName = "Tin") && (EnemyNear,Name = "Tin 2002_rugal") trigger38 = (EnemyNear,AuthorName = "MBison") && (EnemyNear,Name = "MBison") trigger39 = (EnemyNear,AuthorName = "Jeffry081") && (EnemyNear,Name = "Guys Bonus") trigger40 = (EnemyNear,AuthorName = "Big Eli King") && (EnemyNear,Name = "Venom") trigger41 = (EnemyNear,AuthorName = "souken") && (EnemyNear,Name = "gurospooo") trigger42 = (EnemyNear,AuthorName = "anasakusya") && (EnemyNear,Name = "ana") trigger43 = (EnemyNear,AuthorName = "Warusaki3") && (EnemyNear,Name = "cvsrugal") trigger44 = (EnemyNear,AuthorName = "Warusaki3") && (EnemyNear,Name = "cvsvega") trigger45 = (EnemyNear,AuthorName = "Warusaki3") && (EnemyNear,Name = "dio") trigger46 = (EnemyNear,AuthorName = "VK, Updated by Terry Kuo, Adapted by Tenebrous") && (EnemyNear,Name = "M. Bison") trigger47 = (EnemyNear,AuthorName = "(^o^)") && (EnemyNear,Name = "Raiden") trigger48 = (EnemyNear,AuthorName = "David Demianoff") && (EnemyNear,Name = "Mr Big") trigger49 = (EnemyNear,AuthorName = "Rin & Bat") && (EnemyNear,Name = "Geese Howard") trigger50 = (EnemyNear,AuthorName = "Rin & Bat") && (EnemyNear,Name = "Raiden") trigger51 = (EnemyNear,AuthorName = "shimon") && (EnemyNear,Name = "Jyashinsai") trigger52 = (EnemyNear,AuthorName = "H") && (EnemyNear,Name = "SVCVEGA") trigger53 = (EnemyNear,AuthorName = "abuhachi") && (EnemyNear,Name = "Wolfgang Krauser") trigger54 = (EnemyNear,AuthorName = "fhqwhgads7") && (EnemyNear,Name = "PorkyMinch_IWBTG") trigger55 = (EnemyNear,AuthorName = "lovechijo") && (EnemyNear,Name = "EnemaSlime") trigger56 = (EnemyNear,AuthorName = "gyuki") && (EnemyNear,Name = "tigerM") trigger57 = (EnemyNear,AuthorName = "Isela & Twinimage") && (EnemyNear,Name = "Darkseid") trigger58 = (EnemyNear,AuthorName = "Warner/JudgeSpear") && (EnemyNear,Name = "Peter Griffin") trigger59 = (EnemyNear,Name = "Frieza") trigger60 = (EnemyNear,Name = "Vega") trigger61 = (EnemyNear,Name = "Shin Gouki") trigger62 = (EnemyNear,Name = "Jedah") trigger63 = (EnemyNear,Name = "NEO-DIO") trigger64 = (EnemyNear,Name = "NEODIO") trigger65 = (EnemyNear,Name = "ALIEN QUEEN") trigger66 = (EnemyNear,Name = "Baikinman") trigger67 = (EnemyNear,Name = "KUBIKIRI BASARA") trigger68 = (EnemyNear,Name = "supooo!") trigger69 = (EnemyNear,Name = "tyrant") trigger70 = (EnemyNear,AuthorName = "Sakuraka") && (EnemyNear,Name = "carmilla") trigger71 = (EnemyNear,AuthorName = "yanagami") && (EnemyNear,Name = "utu") trigger72 = (EnemyNear,Name = "Dr.Doom") trigger73 = (EnemyNear,Name = "DrDoom") trigger74 = (EnemyNear,Name = "MvC2 Doom By Kamekaze") trigger75 = (EnemyNear,Name = "Rugal B") trigger76 = (EnemyNear,Name = "omega-rugal") trigger77 = (EnemyNear,Name = "Omega Rugal 94") trigger78 = (EnemyNear,Name = "Toguro Ototo") trigger79 = (EnemyNear,Name = "Jyashinsai") trigger80 = (EnemyNear,Name = "Spoo") trigger81 = (EnemyNear,Name = "shuma gorath by Qkrtkf!") trigger82 = (EnemyNear,Name = "Rasyouzin Miduki") trigger83 = (EnemyNear,Name = "Wario") trigger84 = (EnemyNear,Name = "KUBIKIRI BASARA") trigger85 = (EnemyNear,Name = "ShumaGorath") trigger86 = (EnemyNear,Name = "ogre spoo") trigger87 = (EnemyNear,Name = "Hedorah") trigger88 = (EnemyNear,Name = "Ikadevil") trigger89 = (EnemyNear,Name = "Juralmaou") trigger90 = (EnemyNear,Name = "ana2") trigger91 = (EnemyNear,Name = "Psycho_Raper_Vega") trigger92 = (EnemyNear,Name = "Abeker") trigger93 = (EnemyNear,Name = "cvsyamazaki") trigger94 = (EnemyNear,Name = "Ero Mizoguchi") trigger95 = (EnemyNear,Name = "Buta Yaro") trigger96 = (EnemyNear,Name = "Hatimusi") trigger97 = (EnemyNear,Name = "MurakamiMob") trigger98 = (EnemyNear,Name = "orc") trigger99 = (EnemyNear,Name = "spider") V =14 value = 4 [State 190, 1];挨拶のステートへ。 type = ChangeState trigger1 = var(14) = 4 value = 193 ;////////////////////////////////////////////////////////////////////////// ;////////////////////////////////////////////////////////////////////////// [State 190,];相手をみて焦る事が確定時////////////////////////////////////// type = varset triggerall = TeamMode = Single triggerall = NumEnemy = 1 trigger1 = (EnemyNear,AuthorName = "DDR") && (EnemyNear,Name = "POPEYE") trigger2 = (EnemyNear,AuthorName = "peg") && (EnemyNear,Name = "Colonel") trigger3 = (EnemyNear,AuthorName = "ju") && (EnemyNear,Name = "Nico") trigger4 = (EnemyNear,AuthorName = "じょにー") && (EnemyNear,Name = "Kung Fu girl") trigger5 = (EnemyNear,AuthorName = "Elecbyte") && (EnemyNear,Name = "Kung Fu Man") trigger6 = (EnemyNear,AuthorName = "tanukida_taichi") && (EnemyNear,Name = "kirin") trigger7 = (EnemyNear,AuthorName = "kasu") && (EnemyNear,Name = "TEPPEI") trigger8 = (EnemyNear,AuthorName = "Masukenpukun") && (EnemyNear,Name = "up-nushi-man") trigger9 = (EnemyNear,AuthorName = "Warner") && (EnemyNear,Name = "Mr. Increible") trigger10 = (EnemyNear,AuthorName = "choiyer") && (EnemyNear,Name = "Haruhi Suzumiya") trigger11 = (EnemyNear,AuthorName = "oki") && (EnemyNear,Name = "Monky D Luffy") trigger12 = (EnemyNear,AuthorName = "Drowin") && (EnemyNear,Name = "Precure") trigger13 = (EnemyNear,AuthorName = "Zanna & The Pizzaman") && (EnemyNear,Name = "hurricane polymar") trigger14 = (EnemyNear,AuthorName = "marisya") && (EnemyNear,Name = "cureblossom") trigger15 = (EnemyNear,AuthorName = "Warusaki3") && (EnemyNear,Name = "cvsathena") trigger16 = (EnemyNear,AuthorName = "MASA") && (EnemyNear,Name = "PLAYER1") trigger17 = (EnemyNear,AuthorName = "Umihei") && (EnemyNear,Name = "Ryu") trigger18 = (EnemyNear,AuthorName = "minmeisyobou") && (EnemyNear,Name = "brian") trigger19 = (EnemyNear,AuthorName = "UMA") && (EnemyNear,Name = "Akiko Minase") trigger20 = (EnemyNear,AuthorName = "ShinRyoga & NeOaNkH") && (EnemyNear,Name = "SuperMario") trigger21 = (EnemyNear,AuthorName = "envymask666") && (EnemyNear,Name = "JOSE") trigger22 = (EnemyNear,AuthorName = "Watati") && (EnemyNear,Name = "Gachapin") trigger23 = (EnemyNear,AuthorName = "(^o^)") && (EnemyNear,Name = "Haggar") trigger24 = (EnemyNear,AuthorName = "PriPri Man") && (EnemyNear,Name = "Hana") trigger25 = (EnemyNear,AuthorName = "sakuraka") && (EnemyNear,Name = "Sailor Jupiter") trigger26 = (EnemyNear,AuthorName = "sakuraka") && (EnemyNear,Name = "Sailor Mars") trigger27 = (EnemyNear,AuthorName = "sakuraka") && (EnemyNear,Name = "Sailor Mercury") trigger28 = (EnemyNear,AuthorName = "sakuraka") && (EnemyNear,Name = "Sailor Venus") trigger29 = (EnemyNear,Name = "Songoku") trigger30 = (EnemyNear,Name = "Captain America") trigger31 = (EnemyNear,Name = "Superman") trigger32 = (EnemyNear,Name = "Wolverine") trigger33 = (EnemyNear,Name = "CaptainAmerica") trigger34 = (EnemyNear,Name = "Batman") trigger35 = (EnemyNear,Name = "仮面ライダーアギト") trigger36 = (EnemyNear,Name = "仮面ライダー響鬼") trigger37 = (EnemyNear,Name = "仮面ライダーファイズ") trigger38 = (EnemyNear,Name = "仮面ライダーカブト") trigger39 = (EnemyNear,Name = "仮面ライダーディケイド") trigger40 = (EnemyNear,Name = "仮面ライダー龍騎") trigger41 = (EnemyNear,Name = "Viewtiful Joe") trigger42 = (EnemyNear,Name = "Masked Rider Kuuga") trigger43 = (EnemyNear,Name = "ultraman_agul") trigger44 = (EnemyNear,Name = "ultraman_gaia") trigger45 = (EnemyNear,Name = "ultraman_jack") trigger46 = (EnemyNear,Name = "ULTRASEVEN") trigger47 = (EnemyNear,Name = "ultraman_dyna") trigger48 = (EnemyNear,Name = "ultraman_tiga") trigger49 = (EnemyNear,Name = "Kamen Rider Decade") trigger50 = (EnemyNear,Name = "Kamen Rider Double") trigger51 = (EnemyNear,Name = "Kamen Rider Diend") trigger52 = (EnemyNear,Name = "Kamen Rider Kuuga") trigger53 = (EnemyNear,Name = "仮面ライダー電王") trigger54 = (EnemyNear,Name = "仮面ライダーダブル") trigger55 = (EnemyNear,Name = "KING FORM") trigger56 = (EnemyNear,Name = "Kamen Rider Hibiki") trigger57 = (EnemyNear,Name = "Kamen Rider Joker") trigger58 = (EnemyNear,Name = "Kamen Rider Blade") trigger59 = (EnemyNear,Name = "Kamen Rider 555") trigger60 = (EnemyNear,Name = "Kamen Rider OOO") trigger61 = (EnemyNear,AuthorName = "(^o^)") && (EnemyNear,Name = "Ganjou") trigger62 = (EnemyNear,AuthorName = "(^o^)") && (EnemyNear,Name = "Genteki") trigger63 = (EnemyNear,Name = "Dragon Claw") trigger64 = (EnemyNear,Name = "Fate_Copy") trigger65 = (EnemyNear,AuthorName = "mass") && (EnemyNear,Name = "Jackie_DF") trigger66 = (EnemyNear,Name = "RoboCop") trigger67 = (EnemyNear,Name = "Iron Man") trigger68 = (EnemyNear,Name = "Rockman") trigger69 = (EnemyNear,Name = "MegaManEXE") trigger70 = (EnemyNear,Name = "Iron-Man") trigger71 = (EnemyNear,Name = "Dr.SLUMP ARALEchan") trigger72 = (EnemyNear,Name = "ROBO-LEN") trigger73 = (EnemyNear,Name = "ピーチ姫") trigger74 = (EnemyNear,Name = "DQ5-daughter") trigger75 = (EnemyNear,Name = "Sailor Chibi Moon") trigger76 = (EnemyNear,Name = "Sailor Mini Moon") trigger77 = (EnemyNear,Name = "Nausicaa") trigger78 = (EnemyNear,Name = "Super Sailor Chibi Moon") trigger79 = (EnemyNear,Name = "Mickey Mouse") trigger80 = (EnemyNear,Name = "Donald_Mcdonald") trigger81 = (EnemyNear,Name = "Mike Haggar") trigger82 = (EnemyNear,Name = "ROBO-LEN") trigger83 = (EnemyNear,Name = "ピーチ姫") trigger84 = (EnemyNear,Name = "DQ5-daughter") trigger85 = (EnemyNear,Name = "Sailor Chibi Moon") trigger86 = (EnemyNear,Name = "Sailor Mini Moon") trigger87 = (EnemyNear,Name = "Nausicaa") trigger88 = (EnemyNear,Name = "Super Sailor Chibi Moon") trigger89 = (EnemyNear,Name = "Mickey Mouse") trigger90 = (EnemyNear,Name = "NOBITA") trigger91 = (EnemyNear,Name = "Mr Satan") trigger92 = (EnemyNear,Name = "Mr.Satan") trigger93 = (EnemyNear,Name = "cvsryu") trigger94 = (EnemyNear,Name = "cvsryu_ex") trigger95 = (EnemyNear,Name = "Iceman") trigger96 = (EnemyNear,Name = "Colossus") trigger97 = (EnemyNear,Name = "Cyclops") trigger98 = (EnemyNear,Name = "Spiderman") trigger99 = (EnemyNear,Name = "Spider-man") V =14 value = 5 [State 190, 1];挨拶のステートへ。 type = ChangeState trigger1 = var(14) = 5 value = 194 ;////////////////////////////////////////////////////////////////////////// [State 190,];相手を見て驚いてしまう時//////////////////////// type = varset triggerall = TeamMode = Single triggerall = NumEnemy = 1 trigger1 = (EnemyNear,AuthorName = "Bane84") && (EnemyNear,Name = "Aisha") trigger2 = (EnemyNear,AuthorName = "Bane84") && (EnemyNear,Name = "Boxer") trigger3 = (EnemyNear,AuthorName = "HANBAHAN") && (EnemyNear,Name = "DIYAA MAN") trigger4 = (EnemyNear,AuthorName = "Masukenpu-kun") && (EnemyNear,Name = "kao") trigger5 = (EnemyNear,AuthorName = "Elecbyte") && (EnemyNear,Name = "Kung Fu Run") trigger6 = (EnemyNear,AuthorName = "Nyan☆Kiryu") && (EnemyNear,Name = "Mazinger Z") trigger7 = (EnemyNear,AuthorName = "sergeus") && (EnemyNear,Name = "Marine Training") trigger8 = (EnemyNear,AuthorName = "mtr") && (EnemyNear,Name = "hana_mtr") trigger9 = (EnemyNear,AuthorName = "ouchi") && (EnemyNear,Name = "marisa") trigger10 = (EnemyNear,AuthorName = "Dione") && (EnemyNear,Name = "Heidi") trigger11 = (EnemyNear,AuthorName = "sakuraka") && (EnemyNear,Name = "nina") trigger12 = (EnemyNear,AuthorName = "sakuraka") && (EnemyNear,Name = "syllin") trigger13 = (EnemyNear,Name = "aisatu_bouya") trigger14 = (EnemyNear,Name = "D4miku") trigger15 = (EnemyNear,AuthorName = "yanagami") && (EnemyNear,Name = "y_shinigami") V =14 value = 6 [State 190, 1];挨拶のステートへ。 type = ChangeState trigger1 = var(14) = 6 value = 196 ;////////////////////////////////////////////////////////////////////////// [State 190, 1] type = ChangeState trigger1 = Time = 0 value = 191 ;+ random%2 ;--------------------------------------------------------------------------- ;イントロ おう、よろしくな♪ ;--------------------------------------------------------------------------- [Statedef 191] type = S ctrl = 0 anim = 190 velset = 0,0 sprpriority = -1 [State 191, 特殊効果];試合が開始するまではこのコントローラを使おう type = AssertSpecial trigger1 = 1 flag = Intro ;イントロの状態 [State 191, 音を鳴らす] type = PlaySnd trigger1 = Time = 72 value = 4000,30 [State 191, イントロ終了] type = ChangeState trigger1 = Time = 160 value = 0 ;--------------------------------------------------------------------------- ;イントロ 覚悟しな! ;--------------------------------------------------------------------------- [Statedef 193] type = S ctrl = 0 anim = 192 velset = 0,0 sprpriority = -1 [State 193, 特殊効果];試合が開始するまではこのコントローラを使おう type = AssertSpecial trigger1 = 1 flag = Intro ;イントロの状態 [State 193, 音を鳴らす] type = PlaySnd trigger1 = Time = 12 value = 0,1 [State 193, 音を鳴らす] type = PlaySnd trigger1 = Time = 45 value = 4000,32 [State 193, イントロ終了] type = ChangeState trigger1 = Time = 130 value = 0 ;--------------------------------------------------------------------------- ;イントロ うぉ、よ、よろしく! ;--------------------------------------------------------------------------- [Statedef 194] type = S ctrl = 0 anim = 191 velset = 0,0 sprpriority = -1 [State 194, 特殊効果];試合が開始するまではこのコントローラを使おう type = AssertSpecial trigger1 = 1 flag = Intro ;イントロの状態 [State 194, 音を鳴らす] type = PlaySnd trigger1 = Time = 25 value = 4000,31 [State 194, イントロ終了] type = ChangeState trigger1 = Time = 150 value = 0 ;---------------------------------------------------------------------------------■ 挑発 ↓ ;挑発 [Statedef 195] type = S movetype = I physics = S ctrl = 0 anim = 195 velset = 0,0 ;----------------------------------------------■内部数値変動 [state 1200,];内部数値変動 type = varadd trigger1 = time = 0 triggerall = var(40) = 0 V = 22 Value = 1 ;増やしたい数字 [state 1200,];レベルの判定 type = varadd triggerall = var(40) = 0 ;技使用中 triggerall = Var(22) >= 20 ;ポイント20点以上 trigger1 = Var(23) != 10 ;レベルが10未満 trigger1 = time = 1 V = 23 Value = 1 ;レベルアップ [state 1200,];レベルの判定 type = varadd triggerall = var(40) = 0 triggerall = Var(22) >= 20 trigger1 = time = 1 V = 22 Value = -20 ;2桁目を消す。 [state 1200,];ヘルパーに渡す type = varset triggerall = var(40) = 0 ;技使用中は増えないよ。 trigger1 = time = 1 V = 24 Value = 1 ;ヘルパーに渡すぞー。 ;----------------------------------------------------------- [State 195, 音を鳴らす]; type = PlaySnd trigger1 = Animelemtime(4) = 1 value = 5000,23 [State 195, ライフ増減] type = LifeAdd trigger1 = Time = 0 value = 5 [State 195,光の表示] type = Explod trigger1 = Animelemtime(4) = 0 anim = 6106 facing =1 postype = p1 pos = 38,-90 scale = 1,1 sprpriority = 3 ownpal = 1 removetime = 28 removeongethit = 1 bindtime = -1 ID = 6106 [State 195, ステート変更] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 ;--------------------------------------------------------------------------- ;イントロ あ、あれ?(ステート195を挑発用に使用の為に196に続き。 ;--------------------------------------------------------------------------- [Statedef 196] type = S ctrl = 0 anim = 193 velset = 0,0 sprpriority = -1 [State 196, 特殊効果];試合が開始するまではこのコントローラを使おう type = AssertSpecial trigger1 = 1 flag = Intro ;イントロの状態 [State 196, 音を鳴らす] type = PlaySnd trigger1 = Time = 89 value = 4000,29 [State 196, イントロ終了] type = ChangeState trigger1 = Time = 200 value = 0 ;--------------------------------------------------------------------------- ;イントロ 青水シン ;--------------------------------------------------------------------------- [Statedef 6100] type = S ctrl = 0 anim = 193 velset = 0,0 sprpriority = -1 [State 6100, 特殊効果] type = AssertSpecial trigger1 = 1 flag = Intro [State 6100, 声] type = PlaySnd trigger1 = Time = 89 value = 4000,29 [State 6100, 音を鳴らす] type = PlaySnd trigger1 = Time = 180 trigger2 = Time = 330 trigger3 = Time = 480 trigger4 = Time = 630 trigger5 = Time = 780 value = 0,10 volume = 250 [State 6100, 背景色変更] type = BGPalFX trigger1 = time = [120,940] time = 1 add = 0,0,0 mul = 100,100,100 invertall = 0 color = 255 ;枠組みの演出---------- [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6331 ID = 6331 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 940 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;バストアップ----------トレドマン [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6310 ID = 6310 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 940 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;バストアップ----------シン [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6311 ID = 6311 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 940 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;枠組み表示---------- [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6330 ID = 6330 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 940 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;台詞 [State 6100, 台詞表示] type = Explod trigger1 = time = 1 anim = 6312 ID = 6312 postype = left pos = var(2),GameHeight facing = 1 ontop = 1 removetime = 940 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 [State 6100, ステート変更] type = ChangeState trigger1 = Time = 950 value = 0 ;--------------------------------------------------------------------------- ;イントロ カワイマン ;--------------------------------------------------------------------------- [Statedef 6110] type = S ctrl = 0 anim = 190 velset = 0,0 sprpriority = -1 [State 6110, 特殊効果] type = AssertSpecial trigger1 = 1 flag = Intro [State 6110, 声] type = PlaySnd trigger1 = Time = 72 value = 4000,30 [State 6110, 音を鳴らす];ページ切り替え type = PlaySnd trigger1 = Time = 180 trigger2 = Time = 330 trigger3 = Time = 480 trigger4 = Time = 630 trigger5 = Time = 780 trigger6 = Time = 930 trigger7 = Time = 1080 value = 0,10 volume = 250 [State 6110, 音を鳴らす];演出 type = PlaySnd trigger1 = Time = 930 value = 3908,0 volume = -100 [State 6100, 背景色変更] type = BGPalFX trigger1 = time = [120,1240] time = 1 add = 0,0,0 mul = 100,100,100 invertall = 0 color = 255 ;枠組みの演出---------- [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6331 ID = 6331 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 1240 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;バストアップ----------トレドマン [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6320 ID = 6320 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 1240 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;バストアップ----------カワイマン [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6321 ID = 6321 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 1240 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;枠組み表示---------- [State 6100, 効果表示] type = Explod trigger1 = time = 1 anim = 6330 ID = 6330 pos = var(2), GameHeight postype = back facing = 1 ontop = 1 removetime = 1240 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 ;台詞 [State 6100, 台詞表示] type = Explod trigger1 = time = 1 anim = 6322 ID = 6322 postype = left pos = var(2),GameHeight facing = 1 ontop = 1 removetime = 1240 removeongethit = 1 scale = (Const240p(1))/2,(Const240p(1))/2 [State 6100, ステート変更] type = ChangeState trigger1 = Time = 1240 value = 0 ;--------------------------------------------------------------------------- ;FATAL MOVE PEKETO - DECAPITACION ;--------------------------------------------------------------------------- ;decapitacion - fatal move P2 - 1 [Statedef 91230] type = S movetype = H ctrl = 0 ;physics = A velset = 0, 0 anim = 91230 [State 182, 1] type = screenbound trigger1 = 1 movecamera = 1,0 value = 1 [State 210, Width] type = Width trigger1 = alive = 1 value = 50,50 ;cabeza rebanada [State 1201, helper] type = Helper trigger1 = AnimElem = 2 name = "cabeza" ID = 4011 stateno = 912320 postype = p1 pos = -5,-34 sprpriority = 7 [State 220, 3] type = changestate trigger1 = time = 140 value = 91231 ctrl = 0 ;--------------------------------------------------------- ;decapitacion - fatal move P2 - 2 [Statedef 91231] type = S movetype = H ctrl = 0 physics = N velset = 0, 0 [State 700, 10] type = Changeanim trigger1 = Time = 0 value = 91231 [State 182, 1] type = screenbound trigger1 = 1 movecamera = 1,0 value = 1 [State 1050, 1] type = veladd trigger1 = 1 y = .3 [State 3050, 5] type = sprpriority trigger1 = 1 value = 1 [State 210, Width] type = Width trigger1 = alive = 1 value = 50,50 [State 700, 10] type = selfstate trigger1 = pos Y >= -20 && vel y > 0 value = 5150 ctrl = 0 ;---------------------------- ;cabeza rebanada 1 - vuela (helper) [Statedef 912320] type = A movetype= I physics = N poweradd= 0 ctrl = 0 velset = -1,-4 sprpriority = 7 anim = 912320 [State 210, Width] type = veladd trigger1 = 1 y = .3 [State 220, 3] type = velset trigger1 = pos Y >= -0 && vel y > 0 y = -4.8 [State 191, Snd 2] type = PlaySnd trigger1 = pos Y >= -6 && vel y > 0 value = F7,0 freqmul = 1.3 volume = 100 [State 220, 3] type = changestate trigger1 = time = 73 value = 912321 ;---------------------------- ;cabeza rebanada 2 queda ahi (helper) [Statedef 912321] type = A movetype= I physics = N poweradd= 0 ctrl = 0 velset = 0,0 sprpriority = 7 anim = -1 [State 220, 3] type = destroyself trigger1 = time = 2 ;cabeza queda ahi [State 1010, 9] type = explod trigger1 = time = 1 anim = 912321 persistent = 0 pos = 0,0 postype = p1 sprpriority = 3 shadow = -1 ;================================ ; ■■ 特殊崩れ落ちKO ■■ [StateDef 5130] Type = S movetype = H physics = S Anim = 5130 ;[State 5130,オーバーライド] ;攻撃を食らったかどうか ;type = HitOverride ;trigger1 = Animelemtime(2) >= 1 ;trigger1 = 1 ;trigger1 = !alive ;attr = S,AP,AA,AT ;slot = 1 ;stateno = 5132 ;time = 0 ;forceair = 0 [State 5130,KO];KOサウンドの有無 Type = AssertSpecial Trigger1 = 1 flag = nokosnd [State 5130, Pos] Type = posset Trigger1 = 1 y = 0 [State 5130, kosnd] Type = stopsnd Trigger1 = AnimElem = 3 && !alive channel = 0 [state 5130,];特殊KOになったフラグ type = varset trigger1 = Time = 0 V = 45 Value = 1 [State 5130, 音を鳴らす];膝まづく音 type = PlaySnd trigger1 = anim = 5130 trigger1 = Animelemtime(3) = 0 value = 6000,0 [State 5130, Snd];くそ、こんな…! Type = playsnd Trigger1 = AnimElemTime(2) = 0 Value = 4000,90 [State 5130, End] Type = ChangeState Trigger1 = !AnimTime Value = 5131 ;ダウンモーションに移行------------------------------------------- [StateDef 5131] Type = C movetype = H physics = C Anim = 5131 [State 5131, nhb] Type = nothitby Trigger1 = !alive Value = SCA [State 5131, kosnd] Type = AssertSpecial Trigger1 = 1 flag = nokosnd [State 5131, Pos] Type = posset Trigger1 = 1 y = 0 [State 5131, 音を鳴らす];倒れる音 type = PlaySnd trigger1 = anim = 5131 trigger1 = Animelemtime(5) = 1 value = 6000,1 [State 5131, End] Type = ChangeState Trigger1 = !AnimTime Value = ifelse(alive,5110,5150) ; ■■ 特殊崩れ落ち脱衣KO ■■ [StateDef 5132] Type = S movetype = H physics = S Anim = 5134 [State 5132, Snd];爆発音 Type = playsnd Trigger1 = time = 0 Value = 3912,0 [State 5132,光の表示] type = Explod trigger1 = time = 0 anim = 6105 facing =1 postype = p1 pos = -15,-70 scale = 1.5,1.5 sprpriority = 3 ownpal = 1 removetime = 28 removeongethit = 1 bindtime = -1 ID = 6105 [State 5132, Snd] Type = playsnd Triggerall = anim = 5134 Trigger1 = AnimElemTime(17) = 0 Value = 6000,0 [State 5132, Snd] Type = playsnd Trigger1 = AnimElemTime(1) = 0 Value = 4000,90 ;[State 5132, Pos] ;Type = posset ;Trigger1 = 1 ;y = 0 ;x = 0 [State 5132, 速度] type = VelSet trigger1 = time = 0 x = 0 y = 0 [State 5132, 効果表示];-----消えるメット type = Explod trigger1 = Animelemtime(8) = 3 anim = 6201 ID = 6201 pos = 0,0 postype = p1 vel = 0,0 scale = 1,1 facing = 1 sprpriority = 3 removeongethit = 1 [State 5132, nhb] Type = nothitby Trigger1 = !alive Value = SCA [State 5132,KO];KOサウンドの有無 Type = AssertSpecial Trigger1 = 1 flag = nokosnd [State 5120, kosnd] Type = stopsnd Trigger1 = AnimElem = 3 && !alive channel = 0 [State 5132, End] Type = ChangeState Trigger1 = !AnimTime Value = 5133 ;ダウンモーションに移行------------------------------------------- [StateDef 5133] Type = C movetype = H physics = C Anim = 5135 [State 5133, nhb] Type = nothitby Trigger1 = !alive Value = SCA [State 5133, kosnd] Type = AssertSpecial Trigger1 = 1 flag = nokosnd [State 5133, Pos] Type = posset Trigger1 = 1 y = 0 [State 5132, 音を鳴らす];倒れる音 type = PlaySnd trigger1 = anim = 5135 trigger1 = Animelemtime(1) = 0 value = 6000,1 [state 5132,];特殊KOになったフラグ type = varset trigger1 = Time = 0 V = 45 Value = 2 [State 5133, End] Type = ChangeState Trigger1 = !AnimTime Value = ifelse(alive,5110,5150) ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ; 横たわる(敗北時) ;━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ [Statedef 5150] type = L movetype= H physics = N sprpriority = -3 [State 5150, アニメ変更] ;Normal anim type = ChangeAnim triggerall = time = 0 triggerall = SelfAnimExist(5140) trigger1 = (anim != [5111,5119]) && (anim != [5171,5179]) trigger2 = !SelfAnimExist(5140 + (anim % 10)) value = 5140 [State 5150, アニメ変更] ;Hit up type anim type = ChangeAnim trigger1 = time = 0 trigger1 = (anim = [5111,5119]) || (anim = [5171,5179]) trigger1 = SelfAnimExist(5140 + (anim % 10)) value = 5140 + (anim % 10) [State 5150, アニメ変更] ;Match over anim type = ChangeAnim persistent = 0 ;trigger1 = time = 0 trigger1 = MatchOver = 1 trigger1 = Anim = [5140,5149] trigger1 = SelfAnimExist(anim+10) value = anim+10 [State 5150, アニメ変更] ;Switch to 5110 if liedead anim does not exist type = ChangeAnim trigger1 = time = 0 trigger1 = Anim != [5140,5159] trigger1 = Anim != [5110,5119] value = 5110 [State 5150, アニメ変更] ;特殊KOだった!--------------■KO type = ChangeAnim trigger1 = time = 0 Trigger1 = (prevstateno = 5131) trigger1 = var(45) = 1 value = 5132 [State 5150, アニメ変更] ;特殊脱衣KOだった!;---------■脱衣KO type = ChangeAnim trigger1 = time = 0 Trigger1 = (prevstateno = 5133) trigger1 = var(45) = 2 value = 5136 ;-------------------------------------------------------■ここまで [State 5150, 速度乗算] ;Friction type = VelMul trigger1 = 1 x = 0.85 [State 5150, 7] ;Friction type = VelSet trigger1 = Vel x < .05 persistent = 0 x = 0 [State 5150, 8] type = NotHitBy trigger1 = 1 value = SCA time = 1